Wednesday, February 18, 2009

Helpful tips:


Excerpt from: What is a designer by Norman Potter:



Ask yourself:

-Why this document or drawing or model?
-For whom and to whom from whom?
-In what time and place and occasion?

i.e.:

-For what purpose, with what intention, with what (precise) aim?
-or for which of several purposes seen to be related?

Then:

-When should it be done and when conveyed? (may be separate)
-How it should be done? (less a question than an answer)

Thus:

-Why - Who - What - Which - When - How

Embrace:
-Context, relevance, completeness, sequence, tone, consistency, usage, and other things you may wish to consider.

Thus giving:

-Relevant form to what you do.
-From the possibilities of mode, vehicle, medium, agent, intention.
-Each of which can usefully be distinguished: they are not the same nor better described as dualities. (medium:message)

The Apparent case for navigation by principle.

Tuesday, February 17, 2009

design is communication DUH...

digging deeper - greg tariff

After presenting today, I had some really good insight on how to then move forwards with this project, things to research, ask myself, look into others, and record my findings.

Ideas discussed were:
-Anthropology / Psychology
-What makes people act the way they do?
-Are people trying to conform to a group, or separate themselves from others?
-Psychology of marketing
-Why would someone carry an image on them that is not their own?
-Sending a message, relation to ancient times?
-What creates the tribal instinct of joining a group of people?
-What are the factors that contribute to creating a "cult-like" following?

Travel away from the styles, and go more in depth on what causes people to react the way they do with these items. Then with further research of going more in depths on these questions; relating my findings in the form of experimenting with type.

Wednesday, February 11, 2009






since feeling is first who pays any attention to the syntax of things, (that) will never wholly kiss you... ee cummings

Wednesday, February 4, 2009

abstract city

I LEGO N.Y.
abstract city is a roll model for us. check out more creative impulses here @ abstract city. these are the types of results that inspire an audience. so much economy, and fun!

Poster Boy Is Caught Zorro with a razor blade...


Simplicity is not the goal. It is the by-product of a good and modest expectations.
Any activity becomes creative when the doer cares about doing it right or better.
Curiosity about life in all of its aspects, I think is still the secret of great creative people.

What else is this like?
How would you explain this to your parents?
Back up a few steps. What else could you have done?
Take away as much mystery as possible. What is left?